# [🚨] SWAT Manager Wiki Canonical site: https://swatmanager-wiki.wiki/ Primary topic: [🚨] SWAT Manager Wiki Language: en ## Summary Player guide for [🚨] SWAT Manager on Roblox: founding officers, incident dispatch, headquarters research, store passes, and codes. ## Content coverage - Codes: 5 - Guides: 7 - Tier list entries: 6 - Wiki categories: 9 - Indexable wiki entities: 37 - Video guides: 0 - FAQ entries: 5 - Search-target URLs: 84 - Search intents: navigational-reference (1), informational (33), fresh-reference (1), reference (47), comparison (1), navigational (1) - Query clusters: 75 ## Important URLs - [Home](https://swatmanager-wiki.wiki/) - [Codes](https://swatmanager-wiki.wiki/codes/) - [Tier List](https://swatmanager-wiki.wiki/tier-list/) - [Wiki](https://swatmanager-wiki.wiki/wiki/) - [Guides](https://swatmanager-wiki.wiki/guides/) - [Start a department: officer, calls, and headquarters](https://swatmanager-wiki.wiki/guides/first-department/) - [Incident dispatch: call types, entries, and scoring](https://swatmanager-wiki.wiki/guides/incident-dispatch/) - [Recruit, promote, and equip officers](https://swatmanager-wiki.wiki/guides/officer-roster/) - [Headquarters levels and research nodes](https://swatmanager-wiki.wiki/guides/research-and-headquarters/) - [Earn department cash without invented rates](https://swatmanager-wiki.wiki/guides/earning-cash/) - [Wanted targets, districts, and Global Raids](https://swatmanager-wiki.wiki/guides/wanted-and-global-raids/) - [Store passes: confirmed prices, blank descriptions](https://swatmanager-wiki.wiki/guides/store-passes/) - [Classes](https://swatmanager-wiki.wiki/wiki/classes/) - [Characters](https://swatmanager-wiki.wiki/wiki/characters/) - [Units](https://swatmanager-wiki.wiki/wiki/units/) - [Equipment](https://swatmanager-wiki.wiki/wiki/equipment/) - [Traits](https://swatmanager-wiki.wiki/wiki/traits/) - [Bosses](https://swatmanager-wiki.wiki/wiki/bosses/) - [Map & Routes](https://swatmanager-wiki.wiki/wiki/map-routes/) - [Money](https://swatmanager-wiki.wiki/wiki/money/) - [Tokens](https://swatmanager-wiki.wiki/wiki/tokens/) - [Play](https://swatmanager-wiki.wiki/play/) - [Assault β€” Roles](https://swatmanager-wiki.wiki/wiki/classes/assault/) - [Breacher β€” Roles](https://swatmanager-wiki.wiki/wiki/classes/breacher/) - [Medic β€” Roles](https://swatmanager-wiki.wiki/wiki/classes/medic/) - [Dwayne Carter Jr. β€” Officers](https://swatmanager-wiki.wiki/wiki/characters/dwayne-carter-jr/) - [Ramirez β€” Officers](https://swatmanager-wiki.wiki/wiki/characters/ramirez/) - [Morgan β€” Officers](https://swatmanager-wiki.wiki/wiki/characters/morgan/) - [Unit Alpha β€” Units](https://swatmanager-wiki.wiki/wiki/units/unit-alpha/) - [Unit Bravo β€” Units](https://swatmanager-wiki.wiki/wiki/units/unit-bravo/) - [Unit Charlie β€” Units](https://swatmanager-wiki.wiki/wiki/units/unit-charlie/) - [Standard Issue Heavy Carbine β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/heavy-carbine/) - [Shotgun β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/shotgun/) - [Department Light Vest β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/department-light-vest/) - [Medic Pack β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/medic-pack/) - [Battering Ram β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/battering-ram/) - [Hydraulic Spreader β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/hydraulic-spreader/) - [Breaching Charge β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/breaching-charge/) - [Flashbang β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/flashbang/) - [Ballistic Shield β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/ballistic-shield/) - [Hobby Drone β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/hobby-drone/) - [Spike Strip β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/spike-strip/) - [Personnel File β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/personnel-file/) - [Point Man β€” Traits](https://swatmanager-wiki.wiki/wiki/traits/point-man/) - [First Through β€” Traits](https://swatmanager-wiki.wiki/wiki/traits/first-through/) - [No One Left Behind β€” Traits](https://swatmanager-wiki.wiki/wiki/traits/no-one-left-behind/) - [Forced Entry β€” Traits](https://swatmanager-wiki.wiki/wiki/traits/forced-entry/) - [Danny "Lock" Mercer β€” Wanted targets](https://swatmanager-wiki.wiki/wiki/bosses/danny-lock-mercer/) - [Corner Store β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/corner-store/) - [Gas Station β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/gas-station/) - [Bank β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/bank/) - [Maple Apartments β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/maple-apartments/) - [City Hospital β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/city-hospital/) - [Harbor Avenue β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/harbor-avenue/) - [Downtown β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/downtown/) - [Office Towers β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/office-towers/) - [Deluxe Street Crew Hideout β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/deluxe-street-crew-hideout/) - [Department Cash β€” Cash](https://swatmanager-wiki.wiki/wiki/money/department-cash/) - [RP β€” RP](https://swatmanager-wiki.wiki/wiki/tokens/rp/) - [Privacy Policy](https://swatmanager-wiki.wiki/privacy/) - [Terms of Use](https://swatmanager-wiki.wiki/terms/) - [Disclaimer](https://swatmanager-wiki.wiki/disclaimer/) ## Answers - [Home](https://swatmanager-wiki.wiki/) β€” \[🚨\] SWAT Manager is a Roblox simulation by Speedy Robbers. You run a small headquarters, recruit officers with different roles and traits, and send units to robberies, pursuits, raids, and emergencies. Calls pay cash and can drop weapons and armor. Headquarters upgrades open vehicles, districts, and research. Wanted… Updated 2026-10-20. - [Codes](https://swatmanager-wiki.wiki/codes/) β€” Checked 2026-10-20. Current \[🚨\] SWAT Manager codes: NIGHTOPS (Free Rewards. Requires Department Level 5. The listing does not itemize the reward.), SHIELDUP ($900 and a Duty Refill), TEARGAS ($1,550 and 50 RP), MANAGER1 (A Duty Refill and a 1-hour Timer Skip), SWATTEAM (Free Personnel File (a new officer) and 100… Updated 2026-10-20. - [Tier List](https://swatmanager-wiki.wiki/tier-list/) β€” Editorial starter-role picks for two goals: clearing early alarms, and keeping rewards when a raid fails. Not an official ranking. Updated 2026-10-20. - [Wiki](https://swatmanager-wiki.wiki/wiki/) β€” Officers, roles, squads, gear, traits, districts, cash, and the RP reward token. Updated 2026-10-20. - [Guides](https://swatmanager-wiki.wiki/guides/) β€” Task guides for the first department, dispatch, the roster, research, cash, raids, and the store. Each article is a separate job. Updated 2026-10-20. - [Start a department: officer, calls, and headquarters](https://swatmanager-wiki.wiki/guides/first-department/) β€” Pick a founding Assault, Breacher, or Medic, clear the first calls with Unit Alpha, and put the cash into headquarters before you hire a crowd. Updated 2026-10-20. - [Incident dispatch: call types, entries, and scoring](https://swatmanager-wiki.wiki/guides/incident-dispatch/) β€” Match the call type to an entry, send the right unit, and read Speed, Captures, Safety, and Damage before you buy the next upgrade. Updated 2026-10-20. - [Recruit, promote, and equip officers](https://swatmanager-wiki.wiki/guides/officer-roster/) β€” Hire from local recruitment, regional transfers, or a Personnel File, then equip loot by hand and promote probation officers with call experience. Updated 2026-10-20. - [Headquarters levels and research nodes](https://swatmanager-wiki.wiki/guides/research-and-headquarters/) β€” Track Headquarters and Department levels separately, queue one research project at a time, and use the named nodes for breaches and auto-patrol. Updated 2026-10-20. - [Earn department cash without invented rates](https://swatmanager-wiki.wiki/guides/earning-cash/) β€” Cash comes from graded calls, scene evidence, hour-long citation patrols, wanted targets, and two codes with published dollar amounts. Updated 2026-10-20. - [Wanted targets, districts, and Global Raids](https://swatmanager-wiki.wiki/guides/wanted-and-global-raids/) β€” Plan Danny Lock Mercer's barricade from the dossier, then wait for Department Level 7 before you assign a unit to a cross-server Global Raid. Updated 2026-10-20. - [Store passes: confirmed prices, blank descriptions](https://swatmanager-wiki.wiki/guides/store-passes/) β€” Five Speedy Robbers passes are for sale from 99 to 299 Robux, and the official catalog descriptions are blank. Updated 2026-10-20. - [Classes](https://swatmanager-wiki.wiki/wiki/classes/) β€” Assault, Breacher, and Medic. These are the three founding roles and the certifications later gear can require. Updated 2026-10-20. - [Characters](https://swatmanager-wiki.wiki/wiki/characters/) β€” The three named founding officers: Dwayne Carter Jr., Ramirez, and Morgan. Updated 2026-10-20. - [Units](https://swatmanager-wiki.wiki/wiki/units/) β€” Response slots. Unit Alpha starts with the department. Bravo and Charlie open later. Updated 2026-10-20. - [Equipment](https://swatmanager-wiki.wiki/wiki/equipment/) β€” Weapons, armor, breach tools, and support items that missions and research can add to the armory. Updated 2026-10-20. - [Traits](https://swatmanager-wiki.wiki/wiki/traits/) β€” Passive traits named on officer profiles. Only Point Man has a published percentage. Updated 2026-10-20. - [Bosses](https://swatmanager-wiki.wiki/wiki/bosses/) β€” Named high-value targets. Danny Lock Mercer is the published barricaded suspect. Updated 2026-10-20. - [Map & Routes](https://swatmanager-wiki.wiki/wiki/map-routes/) β€” Districts and scenes named in dispatch: stores, apartments, the hospital, the harbor, Downtown, and Crew hideouts. Updated 2026-10-20. - [Money](https://swatmanager-wiki.wiki/wiki/money/) β€” Department cash from calls, evidence, citations, and two codes with dollar rewards. Updated 2026-10-20. - [Tokens](https://swatmanager-wiki.wiki/wiki/tokens/) β€” RP is a code reward. The name behind the letters is not published. Updated 2026-10-20. - [Play](https://swatmanager-wiki.wiki/play/) β€” Focused Play player page with practical routes, resources, and decisions for the selected game. Updated 0001-01-01. - [Assault β€” Roles](https://swatmanager-wiki.wiki/wiki/classes/assault/) β€” Assault: Combat role with Point Man and a bias toward accuracy and speed. Get it by Select an Assault officer when the department is created, or hire one later through local recruitment, transfers, or a Personnel File. Use it to Use Assault on store alarms and other calls you expect to finish. The role has no… Updated 2026-10-20. - [Breacher β€” Roles](https://swatmanager-wiki.wiki/wiki/classes/breacher/) β€” Breacher: Entry role with First Through, used for barricaded doors and certified breach tools. Get it by Select a Breacher as the founding officer, or hire one into an open roster slot. Use it to Bring a Breacher when the call offers a side charge, a ram, or a spreader. Do not expect this role to insure a failed… Updated 2026-10-20. - [Medic β€” Roles](https://swatmanager-wiki.wiki/wiki/classes/medic/) β€” Medic: Support role that protects rewards when a raid fails. Get it by Select a Medic as the founding officer, or hire one into an open roster slot. Use it to Lead with a Medic while failed raids are common. After clears are reliable, an Assault or Breacher contributes more to the fight itself. Updated 2026-10-20. - [Dwayne Carter Jr. β€” Officers](https://swatmanager-wiki.wiki/wiki/characters/dwayne-carter-jr/) β€” Dwayne Carter Jr.: Founding Assault officer with Point Man. Get it by Choose him as the founding officer. He is not described as a later random hire. Use it to Pick Carter for the first store alarms and pursuits when you want the room cleared. He does not have Morgan's failed-raid protection. Updated 2026-10-20. - [Ramirez β€” Officers](https://swatmanager-wiki.wiki/wiki/characters/ramirez/) β€” Ramirez: Founding Breacher with First Through. Get it by Choose Ramirez as the founding officer. Use it to Pick Ramirez when the first scenes are barricaded apartments, hospitals, or reinforced doors. A given name is not published. Updated 2026-10-20. - [Morgan β€” Officers](https://swatmanager-wiki.wiki/wiki/characters/morgan/) β€” Morgan: Founding Medic who protects rewards after a failed raid. Get it by Choose Morgan as the founding officer. Use it to Pick Morgan if you are still learning entries. The perk matters on the failure screen, not on a clean alarm. Updated 2026-10-20. - [Unit Alpha β€” Units](https://swatmanager-wiki.wiki/wiki/units/unit-alpha/) β€” Unit Alpha: The first squad and patrol vehicle. Get it by Included with the new department and its old patrol vehicle. Use it to Send Alpha to the first alarms, pursuits, and any scene you can clear with one team. Updated 2026-10-20. - [Unit Bravo β€” Units](https://swatmanager-wiki.wiki/wiki/units/unit-bravo/) β€” Unit Bravo: Second squad. The numeric unlock is not published. Get it by Unlock through department progression after Alpha. The exact level is not published. Use it to Use Bravo to cover a second call or to add people to a barricade once the slot exists. Updated 2026-10-20. - [Unit Charlie β€” Units](https://swatmanager-wiki.wiki/wiki/units/unit-charlie/) β€” Unit Charlie: Third squad, unlocked at Headquarters Level 3. Get it by Upgrade headquarters to Level 3. Use it to Assign Charlie once three scenes or a larger raid need separate teams. It is not required for street alarms. Updated 2026-10-20. - [Standard Issue Heavy Carbine β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/heavy-carbine/) β€” Standard Issue Heavy Carbine: Standard primary weapon from mission drops. Get it by Dropped by completed operations, then equipped from the armory onto a selected officer. Use it to Assign it to an officer who is allowed to carry a primary. The guides do not publish a damage comparison. Updated 2026-10-20. - [Shotgun β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/shotgun/) β€” Shotgun: Mission weapon and the name used for shotgun breaching. Get it by Mission drop, or the breaching research path for shotgun breaching. Use it to Treat a combat shotgun and a breaching shotgun as separate until the armory shows one item that does both. Updated 2026-10-20. - [Department Light Vest β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/department-light-vest/) β€” Department Light Vest: Basic armor drop from store alarms. Get it by Alarm and corner-store mission rewards, then equip from inventory. Use it to Equip it before harder barricades. There is no published health number for the vest. Updated 2026-10-20. - [Medic Pack β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/medic-pack/) β€” Medic Pack: Medical kit dropped by early alarms. Get it by Dropped on alarm and corner-store calls. Use it to Hold it for injured officers. It does not replace Morgan's failed-raid reward perk. Updated 2026-10-20. - [Battering Ram β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/battering-ram/) β€” Battering Ram: Manual forced-entry tool. Get it by Armory progression and research. The exact project that first shows the ram is not isolated from the breaching armory. Use it to Use it on doors that do not need a charge. Guides say heavy entry tools can be limited to Breachers. Updated 2026-10-20. - [Hydraulic Spreader β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/hydraulic-spreader/) β€” Hydraulic Spreader: Spreader for reinforced doors. Get it by Research the node of the same name, or unlock the Breaching Armory. Guides list both wordings. Use it to Bring it when a ram is not enough and you do not want a charge. Updated 2026-10-20. - [Breaching Charge β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/breaching-charge/) β€” Breaching Charge: Explosive side-door breach. Get it by Breaching Armory research. Use it to Use the charge entry on fortified rooms. It is the disorienting option, not the quiet one. Updated 2026-10-20. - [Flashbang β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/flashbang/) β€” Flashbang: Room-entry stun unlocked with Tactical Support. Get it by Tactical Support research, then assign from inventory. Use it to Assign it only to an officer the armory accepts. If the prompt refuses, the missing piece is the Breacher certification. Updated 2026-10-20. - [Ballistic Shield β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/ballistic-shield/) β€” Ballistic Shield: Shield added by Tactical Support research. Get it by Tactical Support research. Use it to Use it on front entries such as bank lobbies, where guides say crossfire is immediate. Updated 2026-10-20. - [Hobby Drone β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/hobby-drone/) β€” Hobby Drone: Surveillance drone from Tactical Support. Get it by Tactical Support research. Use it to Scout a barricade before choosing front, rear, or side entry. Updated 2026-10-20. - [Spike Strip β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/spike-strip/) β€” Spike Strip: Pursuit tool for stopping vehicles. Get it by Tactical Support research. Use it to Bring strips on stolen-vehicle and fleeing-suspect calls, including scenes around Harbor Avenue. Updated 2026-10-20. - [Personnel File β€” Gear](https://swatmanager-wiki.wiki/wiki/equipment/personnel-file/) β€” Personnel File: Item that hires an officer into a free slot. Get it by SWATTEAM code, or an operation reward. Use it to Free a headquarters roster slot before you redeem SWATTEAM or open a file. Updated 2026-10-20. - [Point Man β€” Traits](https://swatmanager-wiki.wiki/wiki/traits/point-man/) β€” Point Man: Intervention perk with a published 10 percent bonus. Get it by Present on the Assault starter, Dwayne Carter Jr. Other holders are not named. Use it to Value it on alarm clears, where room interventions decide the speed grade. Updated 2026-10-20. - [First Through β€” Traits](https://swatmanager-wiki.wiki/wiki/traits/first-through/) β€” First Through: Breach perk on the Breacher starter. Get it by Present on the Breacher starter, Ramirez. Use it to Use the officer who has it on barricaded doors and charge entries. Updated 2026-10-20. - [No One Left Behind β€” Traits](https://swatmanager-wiki.wiki/wiki/traits/no-one-left-behind/) β€” No One Left Behind: Failed-raid reward protection on the Medic starter. Get it by Present on the Medic starter, Morgan. Use it to Rely on it while wipes are common. It does not stop officers from going down. Updated 2026-10-20. - [Forced Entry β€” Traits](https://swatmanager-wiki.wiki/wiki/traits/forced-entry/) β€” Forced Entry: A named trait with no published effect. Get it by Unknown. It is named, not explained. Use it to Do not plan a loadout around it until the profile in game shows a bonus. Updated 2026-10-20. - [Danny "Lock" Mercer β€” Wanted targets](https://swatmanager-wiki.wiki/wiki/bosses/danny-lock-mercer/) β€” Danny "Lock" Mercer: Deluxe Street Crew leader and the named barricaded target. Get it by Appears as a high-value barricaded suspect once those calls are on the dispatch map. A separate unlock level for Mercer alone is not published. Use it to Read the dossier, choose a side or rear entry, and send more than Unit… Updated 2026-10-20. - [Corner Store β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/corner-store/) β€” Corner Store: Early robbery scene with vest and medic-pack drops. Get it by Appears as an alarm or robbery on the city dispatch map. Use it to Use these calls to learn entries and to equip the first vest. Updated 2026-10-20. - [Gas Station β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/gas-station/) β€” Gas Station: Commercial hold-up grouped with store alarms. Get it by City dispatch alarm. Use it to Run it like a corner store: pick front or rear, clear, and collect contraband cash. Updated 2026-10-20. - [Bank β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/bank/) β€” Bank: Lobby scene where a front entry meets immediate fire. Get it by Higher-risk robbery on the dispatch map. Use it to Prefer a rear or side approach, and expect a failed raid if the whole squad goes down. Updated 2026-10-20. - [Maple Apartments β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/maple-apartments/) β€” Maple Apartments: Apartment barricade scene. Get it by High-risk barricade call. Use it to Bring a Breacher and a second unit before you treat this like a store alarm. Updated 2026-10-20. - [City Hospital β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/city-hospital/) β€” City Hospital: Hospital barricade and a later district. Get it by Barricade calls, and a later district unlock after Downtown. Use it to Do not expect this scene on a brand-new department if Downtown is still locked. Updated 2026-10-20. - [Harbor Avenue β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/harbor-avenue/) β€” Harbor Avenue: Street sector used for pursuits. Get it by Pursuit and traffic calls. Use it to Research Tactical Support for spike strips before you rely on this scene. Updated 2026-10-20. - [Downtown β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/downtown/) β€” Downtown: First expanded district, gated at Level 3. Get it by Reach the Level 3 headquarters or department milestone. Use it to Confirm which counter your session shows before you buy the upgrade that should open it. Updated 2026-10-20. - [Office Towers β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/office-towers/) β€” Office Towers: Later high-rise threat area. Get it by Higher district tier after Downtown. Use it to Treat towers as post-Downtown content. They are also mentioned around escalated threats, separate from Global Raids. Updated 2026-10-20. - [Deluxe Street Crew Hideout β€” Districts and scenes](https://swatmanager-wiki.wiki/wiki/map-routes/deluxe-street-crew-hideout/) β€” Deluxe Street Crew Hideout: Hideout used for Crew high-value raids. Get it by High-value target calls after those dossiers appear. Use it to Plan the breach from the dossier instead of taking the first door. Updated 2026-10-20. - [Department Cash β€” Cash](https://swatmanager-wiki.wiki/wiki/money/department-cash/) β€” Department Cash: The department's spendable money. Get it by Clear calls, collect scene cash, run citation patrols, finish wanted targets, join Department Level 7 raids, or redeem SHIELDUP and TEARGAS. Use it to Buy the Level 3 headquarters step before you fill unused roster slots. Keep a reserve for Department Level… Updated 2026-10-20. - [RP β€” RP](https://swatmanager-wiki.wiki/wiki/tokens/rp/) β€” RP: Unexpanded code reward, 50 or 100 at a time. Get it by Redeem TEARGAS or SWATTEAM while those codes accept. Use it to Collect it when you redeem those codes. Do not spend cash on the assumption that RP converts at a known rate. Updated 2026-10-20. ## Search targets - [\[🚨\] SWAT Manager wiki](https://swatmanager-wiki.wiki/) β€” intent: navigational-reference; cluster: query:wiki - [\[🚨\] SWAT Manager How to Redeem Codes](https://swatmanager-wiki.wiki/codes/how-to-redeem/) β€” intent: informational; cluster: query:code-how-redeem - [\[🚨\] SWAT Manager Expired Codes](https://swatmanager-wiki.wiki/codes/expired/) β€” intent: informational; cluster: query:code-expired - [\[🚨\] SWAT Manager Players](https://swatmanager-wiki.wiki/players/) β€” intent: informational; cluster: query:players - [\[🚨\] SWAT Manager roster](https://swatmanager-wiki.wiki/players/classes/) β€” intent: informational; cluster: query:roster - [\[🚨\] SWAT Manager Updates](https://swatmanager-wiki.wiki/updates/) β€” intent: informational; cluster: query:update - [\[🚨\] SWAT Manager latest update](https://swatmanager-wiki.wiki/updates/latest/) β€” intent: informational; cluster: query:latest-update - [\[🚨\] SWAT Manager patch notes](https://swatmanager-wiki.wiki/updates/patch-notes/) β€” intent: informational; cluster: query:notes-patch - [\[🚨\] SWAT Manager Scripts](https://swatmanager-wiki.wiki/scripts/) β€” intent: informational; cluster: query:scripts - [\[🚨\] SWAT Manager auto farm scripts](https://swatmanager-wiki.wiki/scripts/auto-farm/) β€” intent: informational; cluster: query:auto-farm-scripts - [\[🚨\] SWAT Manager kill aura scripts](https://swatmanager-wiki.wiki/scripts/kill-aura/) β€” intent: informational; cluster: query:aura-kill-scripts - [\[🚨\] SWAT Manager Official Links](https://swatmanager-wiki.wiki/links/) β€” intent: informational; cluster: query:links-official - [\[🚨\] SWAT Manager Discord](https://swatmanager-wiki.wiki/links/discord/) β€” intent: informational; cluster: query:discord - [\[🚨\] SWAT Manager Roblox group](https://swatmanager-wiki.wiki/links/roblox-group/) β€” intent: informational; cluster: query:group-roblox - [\[🚨\] SWAT Manager early-alarms tier list](https://swatmanager-wiki.wiki/tier-list/early-alarms/) β€” intent: informational; cluster: query:alarms-early-list-tier - [\[🚨\] SWAT Manager failed-raid-safety tier list](https://swatmanager-wiki.wiki/tier-list/failed-raid-safety/) β€” intent: informational; cluster: query:failed-list-raid-safety-tier - [Assault](https://swatmanager-wiki.wiki/players/assault/) β€” intent: informational; cluster: query:assault - [Breacher](https://swatmanager-wiki.wiki/players/breacher/) β€” intent: informational; cluster: query:breacher - [Medic](https://swatmanager-wiki.wiki/players/medic/) β€” intent: informational; cluster: query:medic - [Dwayne Carter Jr.](https://swatmanager-wiki.wiki/players/dwayne-carter-jr/) β€” intent: informational; cluster: query:carter-dwayne-jr - [Ramirez](https://swatmanager-wiki.wiki/players/ramirez/) β€” intent: informational; cluster: query:ramirez - [Morgan](https://swatmanager-wiki.wiki/players/morgan/) β€” intent: informational; cluster: query:morgan - [Unit Alpha](https://swatmanager-wiki.wiki/players/unit-alpha/) β€” intent: informational; cluster: query:alpha-unit - [Unit Bravo](https://swatmanager-wiki.wiki/players/unit-bravo/) β€” intent: informational; cluster: query:bravo-unit - [Unit Charlie](https://swatmanager-wiki.wiki/players/unit-charlie/) β€” intent: informational; cluster: query:charlie-unit - [\[🚨\] SWAT Manager Beginner Guide](https://swatmanager-wiki.wiki/beginner-guide/) β€” intent: informational; cluster: query:beginner-guide - [\[🚨\] SWAT Manager Guides](https://swatmanager-wiki.wiki/guides/) β€” intent: informational; cluster: query:guide - [\[🚨\] SWAT Manager Codes](https://swatmanager-wiki.wiki/codes/) β€” intent: fresh-reference; cluster: query:code - [\[🚨\] SWAT Manager database](https://swatmanager-wiki.wiki/wiki/) β€” intent: reference; cluster: query:database - [\[🚨\] SWAT Manager Tier List](https://swatmanager-wiki.wiki/tier-list/) β€” intent: comparison; cluster: query:list-tier - [\[🚨\] SWAT Manager Classes](https://swatmanager-wiki.wiki/wiki/classes/) β€” intent: reference; cluster: query:class - [\[🚨\] SWAT Manager Characters](https://swatmanager-wiki.wiki/wiki/characters/) β€” intent: reference; cluster: query:character - [\[🚨\] SWAT Manager Units](https://swatmanager-wiki.wiki/wiki/units/) β€” intent: reference; cluster: query:unit - [\[🚨\] SWAT Manager Equipment](https://swatmanager-wiki.wiki/wiki/equipment/) β€” intent: reference; cluster: query:equipment - [\[🚨\] SWAT Manager Traits](https://swatmanager-wiki.wiki/wiki/traits/) β€” intent: reference; cluster: query:trait - [\[🚨\] SWAT Manager Bosses](https://swatmanager-wiki.wiki/wiki/bosses/) β€” intent: reference; cluster: query:boss - [\[🚨\] SWAT Manager Map & Routes](https://swatmanager-wiki.wiki/wiki/map-routes/) β€” intent: reference; cluster: query:map-routes - [\[🚨\] SWAT Manager Money](https://swatmanager-wiki.wiki/wiki/money/) β€” intent: reference; cluster: query:money - [\[🚨\] SWAT Manager Tokens](https://swatmanager-wiki.wiki/wiki/tokens/) β€” intent: reference; cluster: query:tokens - [Play \[🚨\] SWAT Manager](https://swatmanager-wiki.wiki/play/) β€” intent: navigational; cluster: query:play - [\[🚨\] SWAT Manager Start a department: officer, calls, and headquarters](https://swatmanager-wiki.wiki/guides/first-department/) β€” intent: informational; cluster: query:calls-department-headquarters-officer-start - [\[🚨\] SWAT Manager Incident dispatch: call types, entries, and scoring](https://swatmanager-wiki.wiki/guides/incident-dispatch/) β€” intent: informational; cluster: query:call-dispatch-entry-incident-scoring-types - [\[🚨\] SWAT Manager Recruit, promote, and equip officers](https://swatmanager-wiki.wiki/guides/officer-roster/) β€” intent: informational; cluster: query:equip-officers-promote-recruit - [\[🚨\] SWAT Manager Headquarters levels and research nodes](https://swatmanager-wiki.wiki/guides/research-and-headquarters/) β€” intent: informational; cluster: query:headquarters-levels-nodes-research - [\[🚨\] SWAT Manager Earn department cash without invented rates](https://swatmanager-wiki.wiki/guides/earning-cash/) β€” intent: informational; cluster: query:cash-department-earn-invented-rates-without - [\[🚨\] SWAT Manager Wanted targets, districts, and Global Raids](https://swatmanager-wiki.wiki/guides/wanted-and-global-raids/) β€” intent: informational; cluster: query:districts-global-raids-targets-wanted - [\[🚨\] SWAT Manager Store passes: confirmed prices, blank descriptions](https://swatmanager-wiki.wiki/guides/store-passes/) β€” intent: informational; cluster: query:blank-confirmed-descriptions-passes-prices-store - [\[🚨\] SWAT Manager Assault](https://swatmanager-wiki.wiki/wiki/classes/assault/) β€” intent: reference; cluster: query:assault - [\[🚨\] SWAT Manager Breacher](https://swatmanager-wiki.wiki/wiki/classes/breacher/) β€” intent: reference; cluster: query:breacher - [\[🚨\] SWAT Manager Medic](https://swatmanager-wiki.wiki/wiki/classes/medic/) β€” intent: reference; cluster: query:medic - [\[🚨\] SWAT Manager Dwayne Carter Jr.](https://swatmanager-wiki.wiki/wiki/characters/dwayne-carter-jr/) β€” intent: reference; cluster: query:carter-dwayne-jr - [\[🚨\] SWAT Manager Ramirez](https://swatmanager-wiki.wiki/wiki/characters/ramirez/) β€” intent: reference; cluster: query:ramirez - [\[🚨\] SWAT Manager Morgan](https://swatmanager-wiki.wiki/wiki/characters/morgan/) β€” intent: reference; cluster: query:morgan - [\[🚨\] SWAT Manager Unit Alpha](https://swatmanager-wiki.wiki/wiki/units/unit-alpha/) β€” intent: reference; cluster: query:alpha-unit - [\[🚨\] SWAT Manager Unit Bravo](https://swatmanager-wiki.wiki/wiki/units/unit-bravo/) β€” intent: reference; cluster: query:bravo-unit - [\[🚨\] SWAT Manager Unit Charlie](https://swatmanager-wiki.wiki/wiki/units/unit-charlie/) β€” intent: reference; cluster: query:charlie-unit - [\[🚨\] SWAT Manager Standard Issue Heavy Carbine](https://swatmanager-wiki.wiki/wiki/equipment/heavy-carbine/) β€” intent: reference; cluster: query:carbine-heavy-issue-standard - [\[🚨\] SWAT Manager Shotgun](https://swatmanager-wiki.wiki/wiki/equipment/shotgun/) β€” intent: reference; cluster: query:shotgun - [\[🚨\] SWAT Manager Department Light Vest](https://swatmanager-wiki.wiki/wiki/equipment/department-light-vest/) β€” intent: reference; cluster: query:department-light-vest - [\[🚨\] SWAT Manager Medic Pack](https://swatmanager-wiki.wiki/wiki/equipment/medic-pack/) β€” intent: reference; cluster: query:medic-pack - [\[🚨\] SWAT Manager Battering Ram](https://swatmanager-wiki.wiki/wiki/equipment/battering-ram/) β€” intent: reference; cluster: query:battering-ram - [\[🚨\] SWAT Manager Hydraulic Spreader](https://swatmanager-wiki.wiki/wiki/equipment/hydraulic-spreader/) β€” intent: reference; cluster: query:hydraulic-spreader - [\[🚨\] SWAT Manager Breaching Charge](https://swatmanager-wiki.wiki/wiki/equipment/breaching-charge/) β€” intent: reference; cluster: query:breaching-charge - [\[🚨\] SWAT Manager Flashbang](https://swatmanager-wiki.wiki/wiki/equipment/flashbang/) β€” intent: reference; cluster: query:flashbang - [\[🚨\] SWAT Manager Ballistic Shield](https://swatmanager-wiki.wiki/wiki/equipment/ballistic-shield/) β€” intent: reference; cluster: query:ballistic-shield - [\[🚨\] SWAT Manager Hobby Drone](https://swatmanager-wiki.wiki/wiki/equipment/hobby-drone/) β€” intent: reference; cluster: query:drone-hobby - [\[🚨\] SWAT Manager Spike Strip](https://swatmanager-wiki.wiki/wiki/equipment/spike-strip/) β€” intent: reference; cluster: query:spike-strip - [\[🚨\] SWAT Manager Personnel File](https://swatmanager-wiki.wiki/wiki/equipment/personnel-file/) β€” intent: reference; cluster: query:file-personnel - [\[🚨\] SWAT Manager Point Man](https://swatmanager-wiki.wiki/wiki/traits/point-man/) β€” intent: reference; cluster: query:man-point - [\[🚨\] SWAT Manager First Through](https://swatmanager-wiki.wiki/wiki/traits/first-through/) β€” intent: reference; cluster: query:first-through - [\[🚨\] SWAT Manager No One Left Behind](https://swatmanager-wiki.wiki/wiki/traits/no-one-left-behind/) β€” intent: reference; cluster: query:behind-left-no-one - [\[🚨\] SWAT Manager Forced Entry](https://swatmanager-wiki.wiki/wiki/traits/forced-entry/) β€” intent: reference; cluster: query:entry-forced - [\[🚨\] SWAT Manager Danny "Lock" Mercer](https://swatmanager-wiki.wiki/wiki/bosses/danny-lock-mercer/) β€” intent: reference; cluster: query:danny-lock-mercer - [\[🚨\] SWAT Manager Corner Store](https://swatmanager-wiki.wiki/wiki/map-routes/corner-store/) β€” intent: reference; cluster: query:corner-store - [\[🚨\] SWAT Manager Gas Station](https://swatmanager-wiki.wiki/wiki/map-routes/gas-station/) β€” intent: reference; cluster: query:gas-station - [\[🚨\] SWAT Manager Bank](https://swatmanager-wiki.wiki/wiki/map-routes/bank/) β€” intent: reference; cluster: query:bank - [\[🚨\] SWAT Manager Maple Apartments](https://swatmanager-wiki.wiki/wiki/map-routes/maple-apartments/) β€” intent: reference; cluster: query:apartments-maple - [\[🚨\] SWAT Manager City Hospital](https://swatmanager-wiki.wiki/wiki/map-routes/city-hospital/) β€” intent: reference; cluster: query:city-hospital - [\[🚨\] SWAT Manager Harbor Avenue](https://swatmanager-wiki.wiki/wiki/map-routes/harbor-avenue/) β€” intent: reference; cluster: query:avenue-harbor - [\[🚨\] SWAT Manager Downtown](https://swatmanager-wiki.wiki/wiki/map-routes/downtown/) β€” intent: reference; cluster: query:downtown - [\[🚨\] SWAT Manager Office Towers](https://swatmanager-wiki.wiki/wiki/map-routes/office-towers/) β€” intent: reference; cluster: query:office-towers - [\[🚨\] SWAT Manager Deluxe Street Crew Hideout](https://swatmanager-wiki.wiki/wiki/map-routes/deluxe-street-crew-hideout/) β€” intent: reference; cluster: query:crew-deluxe-hideout-street - [\[🚨\] SWAT Manager Department Cash](https://swatmanager-wiki.wiki/wiki/money/department-cash/) β€” intent: reference; cluster: query:cash-department - [\[🚨\] SWAT Manager RP](https://swatmanager-wiki.wiki/wiki/tokens/rp/) β€” intent: reference; cluster: query:rp ## Machine-readable discovery - [XML sitemap index](https://swatmanager-wiki.wiki/sitemap.xml) - [Page sitemap](https://swatmanager-wiki.wiki/sitemaps/pages.xml) - [Guide sitemap](https://swatmanager-wiki.wiki/sitemaps/guides.xml) - [Wiki sitemap](https://swatmanager-wiki.wiki/sitemaps/wiki.xml) - [Robots policy](https://swatmanager-wiki.wiki/robots.txt) ## Publication model This public website serves published guide pages directly. Players can browse codes, guides, videos, wiki data, and legal pages without creating an account.